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Stellar Sphere


4.8 ( 5008 ratings )
Jeux Action Sports
Développeur Iñaki Campomanes
5.99 USD

Stellar Sphere is a zero-gravity sports and action game that aims to get the maximum number of points in a limited time per level, and with 24 initial levels or stages as we call them, and an infinite stage. To achieve them, the player must look for a fireball, a stellar sphere, attach it to his ship, and throw it over the active wormhole.

It is played with a configurable limited time, and has twenty-four initial stages, plus infinite subsequent stages with four difficulty levels. The twenty-four levels are named after the letters of the Greek alphabet, and the infinite level is known as the Athena level.

There are several elements that the game incorporates to be able to increase points, and also other elements that will force you to defend yourself to survive. The player will be chased by groups of ships that will try to destroy you, or steal your sphere so that you can not carry out the score.

Other elements include barrels with energy and shields, asteroids that allow weapons to be recharged, and other elements, such as a torus figure that allows you to triple points for a while, or side plates to wormholes that give triple points if the sphere is introduced by hitting those sides first. Sometimes walls will appear that will prevent the sphere from being launched for a while and you’ll have to shoot to a key near to undercover the wormhole. And other elements that will be seen.

The numbers of spheres introduced in the wormhole can decrease if you configure the game that way. For example, say that if after 3 minutes you haven’t scored, you’ll lose one of the scores you got before. Be careful: you can even get negative scores.

Four levels of difficulty: easy, medium, difficult, and the Stellar level. Each level of difficulty makes it easier, or more difficult, the level of game in which the player is.

In other words, for a specific level, let’s say the gamma level, some rules apply. If the difficulty level is medium, those rules are not touched. If the difficulty level is easy, the rules become a little easier. If it’s hard, something more difficult. And if it’s Stellar level, it will be completely crazy.

As for scenarios, in the initial version there are five scenarios. One is closed in space (Stellar Short, that is included in the demo), the second is a bigger area, the third is in a planet where the sphere will have gravity, and the fourth will be a place of pure chaos. The fifth will also be on a planet. So pay attention to where you throw the sphere. If it doesn’t go in, it will keep moving away and you will have to go looking for it.

The friction of the ship and the sphere can be modified in such a way that it is extreme or even zero. All this can be modified in the game configuration screens.

And in terms of weapons, the first levels allow the use of classic weapons such as minigun and the like, while more advanced levels will allow more powerful energy weapons, to be chosen by the player.

By the way, even the game is called “gravity zero sport” you can add gravity to the game. And then you’ll have to deal with Sir Newton to win.

And last but not least, you can find antigravity spheres. Those are the spheres with a ray. When near, the Stellar Sphere suffers and antigravity effect and deviates its course. That score will be an "almost" if you dont control the antigravity spheres.

You can mix all these features in the config windows, and create your own way of playing. And remember: scoring is just the start. Youll have to survive. If you can.

The game can be played with keyboard/mouse but also with Xbox One/PS4 pads, for that please install the drivers to play with pad. Good luck!